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Baseball Rules
Shetland (Wood
Dale Tee Ball) (Ages 5-6)
Pinto (Wood Dale
Pitching) (Ages 7-8)
Mustang (Ages 9-10)
Bronco (Ages 11-12)
Pony (Ages 13-14)
2008 Bensenville
Slugfest Rules
SHETLAND / TEE
BALL
RULES Revised
03/26/08
Printable:
MS Word
Adobe PDF

Scope
1.
The following shall
be the rules governing BBAA Shetland and Wood Dale Tee Ball Baseball.
2.
Play is governed by
IHSA Rules as published in the 2008 edition with exception to the following
specific rules for this age group.
General
1.
No game shall start unless
there is at least 1 first-aid kit and 2 ice packs at the field.
2.
Home team to supply
2 game balls (soft / safety balls).
Diamond Setup
1. Bases
will be set at a minimum of 50 feet and a maximum of 60 feet apart.
2. Center
of 8 foot pitchers circle is 39 feet from back of home plate.
3. 10
foot arc in front of home plate.
4. Half
way marks between all bases.
Innings
1. Five
(5) innings per game
2. No
inning shall start after 7:15 P.M. until May 26. After May 26, no new inning
shall start after 7:30 P.M.
3. Each
player must play a minimum of two (2) innings per game.
4. Each
player must play a minimum of three (3) full games per season.
5. All
players must be in the starting line-up for three (3) additional games.
6. Any
player taken out for an injury may be put back in at anytime if able to do
so. Player retains the same spot in the batting order.
7. Every
team must bat through the entire roster. Any player arriving late will be
added to the bottom of the batting order.
8. Ten
(10) defensive players are allowed on the field at one time. The tenth
fielder must be in the outfield.
Extra
Innings
1. No
extra innings are allowed, five is the maximum.
Completed
Games
1. A
game will be considered completed if it is called at the end of three (3)
full innings.
Called Game
1. If
less than three (3) innings have been completed and game is called it shall
be considered a rescheduled game and must be started from the beginning if
it is rescheduled.
2. All
canceled or called games will be rescheduled at the discretion of the League
Presidents. If a complete team cannot be fielded, the game will be
canceled.
Ejection Rule
1. Any
player that is ejected from the game must sit on the bench until the game is
over and participate in the after game hand shake. The ejected player will
also sit out on the bench the next game that he/she attends in uniform and
will only participate in the after game hand shake
2. Any
manager or coach that is ejected from the game must leave the field before
play will resume. Ejected manager or coach will also not be in attendance
at the next scheduled game.
3. The
umpire must notify a commissioner of an ejection.
Pitching Rule
1. Each
batter will get five (5) attempts to hit the ball from the batting tee. The
batter’s at-bat is over if the ball is not hit in fair territory on the
fifth (5th) attempt from the batting tee.
2. Starting
May 26th, all players must attempt to hit a pitched ball. Batters will get 4
pitches from manager or coach. If batter has not hit ball after 4 pitches,
the batter will get one (1) attempt from the tee. The batter’s at-bat is
over if the ball is not hit in fair territory from the batting tee.
Miscellaneous
Rules
1. All
players must be in full uniform. No metal spikes allowed.
2. Catchers
must wear a batting helmet and stand to the right or left of home plate
against the backstop (depending on which way the batter is batting.
3. A
baseball helmet must be worn by batter and all base runners.
4. Play
will not start until the pitcher is positioned with at least one foot in the
pitching circle.
5. There
will be a maximum of nine (9) batters per inning. The ninth (9th) batter
must be announced by the team up to bat. The side is retired after the
third out (fielded outs only) or after the ninth (9th) batter is out by
rule, or the pitcher has the ball in the circle, thus stopping play.
6. Batters
are not permitted to bunt or swing easy at the ball. Ball must pass home
plate circle. Penalty - batter called back to plate.
7. Players
are not permitted to steal or lead off base. Penalty - one (1) warning will
be given per team per game and the play will be called back, the next
occurrence the runner will be called out.
8. Play
is stopped when runner stops at base and the pitcher has the ball in the
pitcher’s circle.
9. To
encourage proper batting habits, it is necessary to prohibit the batter from
running at the ball or shifting the ball or shifting feet prior to hitting.
The batter should be standing square to the pitching mound. The batter
should take his stance and then will be permitted only one stride forward
with his front foot as he/she swings. Penalty - batter will be given one
warning, called back and given a strike, the next occurrence the batter is
out.
10.The
defensive team is allowed a maximum of two coaches on the field. The
manager and coach must be in the outfield and out of the way of any player
or play. Other coaches must be away from the playing area.
11. Home
team must chalk and set-up the field and take down and secure all equipment
(bases, line marker, and cones) after the game.
12. Each
team is allowed one (1) manager and two (2) assistant coaches.
13. Managers
and coaches must conduct themselves in an adult manner at all times. There
will be NO SMOKING ON THE PLAYING FIELD OR IN THE DUGOUT AREA DURING A GAME
OR PRACTICE.
14. Only
the managers are allowed to confer with commissioners, umpires, or other
Managers on a ruling.
15. There
will be NO arguments or disagreements with the umpires.
16. Because
of the instructional nature of this league, standings and score will not be
kept.
17. Both
teams are responsible for the cleaning of their own benches and field area.
18. Only
managers and umpires may call a time-out.
19. Managers
are responsible for their coaches, players, spectators, and themselves. If
the conduct of these persons is not orderly, a warning will be given to the
Manager by the umpire commissioner. If a Manager is told a second time,
that person or persons will be ejected from the game (must physically leave
the field) and if any further trouble occurs, the game will be called.
20. Unsportsmanlike
conduct in a player will result in an automatic ejection from the game. See
ejection rule.
21.
If a batter throws his bat
they will receive a warning, if the same batter throws their bat a second
time, they will be called out.
22.
On an overthrow at first base that is out of play, the runner gets first
base, plus one base.
23. The
infield fly rule does not apply.
24. Only
managers, coaches, scorekeepers, and players are permitted in the dugout
area.
25. A
ball passing or lodging under the backstop will be ruled dead; runners
cannot advance and must return to their base.
26. If
a player is seen throwing or abusing baseball or Park District equipment,
he/she will receive one (1) warning. The next time they will be ejected
from the game. See ejection rule. The players and Manager will be informed
of the warning by the umpire or commissioner.
27. Defensive
players will adhere to the interference rules as stated in the baseball rule
book.
28. The
BBAA rules contain exceptions to High School Baseball and Official Baseball
rules and supersede those rules where they apply.
29. The
on deck batter must stay clear of home plate and the playing field until it
is their turn at bat.
30. On
a play at any base, the base runner should slide into the base if the
defensive player has the ball or is prepared to make the play. No runner
will intentionally bowl over the defensive player. The penalty for
intentional bowling over a runner will be ejection from the game and the
ejected player is subject to the ejection rule. The penalty for not sliding
is the runner will be called out.
31. At
the end of the game the umpire will give each team a game ball.
Back to
Top
PINTO / PITCHING
RULES
Revised
03/26/08
Printable:
MS Word
Adobe PDF

Scope
-
The following shall be the rules governing BBAA Pinto
and Wood Dale Pitching Baseball
-
Play is governed by IHSA Rules as published in the
2008 edition with exception to the following specific rules for this age
group.
General
-
No game shall start unless there is at least 1
first-aid kit and 2 ice packs at the field.
-
Home team to supply 2 game balls (hard / standard
baseballs).
Diamond Setup
-
Bases will be set at a minimum of 50 feet and a
maximum of 60 feet apart.
-
Center of 8 foot pitchers circle is 39 feet from back
of home plate.
-
10 foot arc in front of home plate.
-
Half way marks between all bases.
Innings
-
Six (6) innings per game.
-
No inning shall start after 7:30 P.M. until May 26.
After May 26, no inning shall start after 7:50 P.M.
-
Each player must play a minimum of three (3) innings
per game.
-
Each player must play a minimum of three (3) full
games per season.
-
All players must be in the starting line-up for three
(3) additional games.
-
Any player taken out for an injury may be put back in
at anytime if able to do so. Player retains the same spot in the
batting order.
-
Every team must bat through the entire roster. Any
player arriving late will be added to the bottom of the batting order.
-
Ten (10) defensive players are allowed on the field at
one time. The tenth fielder must be in the outfield.
Extra
Innings
-
No extra innings are allowed, six is the maximum.
Completed Games
-
A game will be considered completed if it is called at
the end of three (3) full innings.
Called Game
-
If less than three (3) innings have been completed and
game is called it shall be considered a rescheduled game and must be
started from the beginning if it is rescheduled.
-
All canceled or called games will be rescheduled at
the discretion of the League Presidents. If a complete team cannot be
fielded, the game will be canceled.
Ejection Rule
-
Any player that is ejected from the game must sit on
the bench until the game is over and participate in the after game hand
shake. The ejected player will also sit out on the bench the next game
that he/she attends in uniform and will only participate in the after
game hand shake.
-
Any manager or coach that is ejected from the game
must leave the field before play will resume. Ejected manager or coach
will also not be in attendance at the next scheduled game.
-
The umpire must notify a commissioner of an ejection.
Pitching
Rules
-
Pitching from manager or coach for the first half of
the season the batter will be given four (4) pitches. There will be no
called balls or strikes. If the batter does not hit the ball fair
during the 4 pitches the batter will be given one (1) swing at the ball
on the tee. The batter’s at-bat will end if he misses the ball or hits
a foul ball.
-
Starting May 26th, NO TEE WILL BE USED.
Batters will get 5 pitches from manager or coach. If batter has not hit
ball after 5 pitches, the batter’s at-bat will end.
Miscellaneous Rules
-
All players must be in full uniform, players must
where a protective cup. No metal spikes allowed.
-
Catchers must wear complete catchers equipment.
-
A baseball helmet must be worn by batter and all base
runners.
-
Play will not start until the pitcher is positioned
with at least one foot in the pitching circle.
-
There will be a maximum of nine (9) batters per
inning. The ninth (9th) batter must be announced by the team up to
bat. The side is retired after the third out (fielded outs only) or
after the ninth (9th) batter is out by rule, or the pitcher has the ball
in the circle, thus stopping play.
-
Batters are not permitted to bunt or swing easy at the
ball. Ball must pass home plate circle. Penalty - batter called back
to plate.
-
Players are not permitted to steal or lead off base.
Penalty - one (1) warning will be given per team per game and the play
will be called back, the next occurrence the runner will be called out.
-
Play is stopped when runner stops at base and the
pitcher has the ball in the pitcher’s circle.
-
To encourage proper batting habits, it is necessary to
prohibit the batter from running at the ball or shifting the ball or
shifting feet prior to hitting. The batter should be standing square to
the pitching mound. The batter should take his stance and then will be
permitted only one stride forward with his front foot as he/she swings.
Penalty - batter will be given one warning, called back and given a
strike, the next occurrence the batter is out.
-
The defensive team is allowed (1) manager or coach on
the field. The manager or coach must be in the outfield and out of the
way of any player or play. Other coaches must be away from the playing
area.
-
Home team must chalk and set-up the field and take
down and secure all equipment (bases, line marker, and cones) after the
game.
-
Each team is allowed one (1) manager and two (2)
assistant coaches.
-
Managers and coaches must conduct themselves in an
adult manner at all times. There will be NO SMOKING ON THE PLAYING
FIELD OR IN THE DUGOUT AREA DURING A GAME OR PRACTICE.
-
Only the managers are allowed to confer with
commissioners, umpires, or other Managers on a ruling.
-
There will be NO arguments or disagreements with the
umpires.
-
Because of the instructional nature of this league,
standings and score will not be kept.
-
Both teams are responsible for the cleaning of their
own benches and field area.
-
Only managers and umpires may call a time-out.
-
Managers are responsible for their coaches, players,
spectators, and themselves. If the conduct of these persons is not
orderly, a warning will be given to the Manager by the umpire
commissioner. If a Manager is told a second time, that person or
persons will be ejected from the game (must physically leave the field)
and if any further trouble occurs, the game will be called.
-
Unsportsmanlike conduct in a player will result in an
automatic ejection from the game. See ejection rule.
-
If a batter throws his bat they will receive a
warning, if the same batter throws their bat a second time, they will be
called out.
-
On an overthrow at first base that is out of play, the
runner gets first base, plus one base.
-
The infield fly rule does not apply.
-
Only managers, coaches, scorekeepers, and players are
permitted in the dugout area.
-
A ball passing or lodging under the backstop will be
ruled dead; runners cannot advance and must return to their base.
-
If a player is seen throwing or abusing baseball or
Park District equipment, he/she will receive one (1) warning. The next
time they will be ejected from the game. See ejection rule. The
players and Manager will be informed of the warning by the umpire or
commissioner.
-
Defensive players will adhere to the interference
rules as stated in the baseball rule book.
-
These rules contain exceptions to High School Baseball
and Official Baseball rules and supersede those rules where they apply.
-
The on deck batter must stay clear of home plate and
the playing field until it is their turn at bat.
-
On a play at any base, the base runner should slide
into the base if the defensive player has the ball or is prepared to
make the play. No runner will intentionally bowl over the defensive
player. The penalty for intentional bowling over a runner will be
ejection from the game and the ejected player is subject to the ejection
rule. The penalty for not sliding is the runner will be called out.
-
At the end of the game the umpire will give each team
a game ball.
Back
to Top
West Suburban
Baseball League
Updated: 04/1/2008
Printable:
MS Word
Adobe PDF

Bensenville (Mustang)
Itasca (Mustang)
Wood Dale (Minors)
Glenside (Minors)
-
Diamond Dimensions
60 feet
-
Pitchers Plate 46
feet
-
Game Length 6
innings
General Rules
-
Line-ups should be
exchanged 10 minutes prior to start time.
-
There will be no
penalty for line-up scratches due to illness, injury or other absence.
-
Home team to
supply two game balls.
-
Unless otherwise
noted, all games begin at 6:00 P.M.
-
Games on lighted
fields -- TBA
-
Forfeit time is 20
minutes after the scheduled start time
-
No full inning can
be started later than 8:00 P.M. You can finish an inning, but you cannot
start a new inning (8:15 P.M. after Memorial Day).
-
Games may exceed
the two-hour time limit or the 8:00 p.m. deadline, provided there is no
subsequent game to be played on that field and there is adequate
lighting.
-
All games, when
possible, should be 6 innings.
-
Time limits or
weather conditions may shorten the length of a game.
-
Two-hour time
limit, when later game to be played on that field. No full inning may
begin after the two-hour time limit (Umpire must call “Start Time” at
the beginning of the game).
-
4 innings is a
complete game (3 ½ innings if the home team is winning). A game called
after 4 complete innings (3 ½ innings if the home team is winning),
will not be replayed or continued unless the game is tied. Games
stopped prior to 4 innings (3 ½ innings if the home team is winning)
being completed will be restarted at the exact spot where the game left
off. Umpires judgment shall be used to suspend the game. Games cannot
end in a tie. Rain-shortened games, with less than 4 complete
innings, will be played from the point the game was discontinued.
Official Little League
Rules Apply
Supplemented by the
following rules:
-
All players must
wear their complete uniform: jersey, pants and cap. A protective cup is
also a requirement to play. Any outerwear such as sweatshirts or jackets
must be worn under the team jersey. A pitcher cannot pitch while wearing
anything white or light gray, such as a sweatshirt or jacket. Players
are not to wear jewelry of any kind. All catchers are required to wear
all protective gear including a helmet with a mask and must use a
catcher’s glove.
-
Metal spikes are
not allowed. Rubber spikes or gym shoes only.
-
Managers/Coaches
will examine the field after rain to determine whether the game will be
played or not. It is the managers/coaches responsibility to make their
players aware of any schedule changes or cancellation dates. The Manager
must schedule all make-up games through the league coordinator.
-
Each team must
field nine players, a game may start with 8 players, however, if at
anytime during the game a team has less than 8 eligible players, that
team must “forfeit” the game. Defensive players must be stationed
anywhere in fair territory with the exception of the pitcher and the
catcher, who must be in their respective positions. A maximum of six
players makes up the infield. Pitcher, catcher, 1st base, 2nd base, 3rd
base and shortstop. All the other defensive players shall be positioned
in the outfield area.
-
The home team will
occupy the third base line dugout. The home team will be responsible for
preparing the field prior to game time. They will also have
responsibility for cleaning up the field, putting all equipment into the
proper storage containers and making sure the container is properly
locked up. Each team will be responsible for cleaning their dugout.
-
If there is any
conduct detrimental to the welfare of the league or the children, the
umpire shall issue one warning to the person or persons whose conduct is
in question. If the first warning does not resolve the problem, the
umpire shall stop the game and have the person or persons ejected from
the park. Any person ejected from the park for this reason will not be
allowed back on the fields for the remainder of the season.
-
Any player or
coach ejected from a game for unsportsmanlike conduct or language must
leave the park. For any player ejected, the player’s position in the
batting order will be an “out”. Coaches must leave the field
immediately; players with their parents – if a child’s parents are not
at the game, the player may sit on the bench, but will not be permitted
to play. (No child shall leave the park unless accompanied by a
parent, guardian, or coach). The player and/or coach will not be
eligible to play or coach the next game.
-
The slaughter
rule
will be in effect. If a team is winning by 12 runs after 4 innings
(3 ½ if the home team is ahead), or a team is winning by 10 runs after 5
innings (4 ½ if the home team is ahead), the game will be considered
complete and called by the umpire.
-
Infield-fly
rule will not be in effect.
-
The “must
slide” rule will be enforced!
If the defensive player has control of the ball, the runner must slide.
If the runner does not slide, the umpire may call the runner out.
Keeping in mind, the NO CONTACT rule will also apply. The
runner should avoid contact with any defensive player. If a defensive
player intentionally blocks the base line, and the umpire may reward the
runner the base.
-
No member of the
batting team shall interfere with a fielding attempting to catch a fair
or foul ball, or the batter can be called out.
-
Runners hit by a
batted ball before the ball has passed an infielder, other than
the pitcher, will be called out.
-
A half inning is
three outs or 6 runs. The last inning must be 3 outs. In the event the
final inning is to be prior to the 6th inning, the umpire
must declare “final inning” before the start of the next full inning.
Both teams will then be required to make three outs. The maximum run
rule (6 runs per inning) will not apply to any extra innings. The team
in the field must get three outs in each extra inning.
-
A pitcher can
pitch a maximum of three innings per game.
-
A nine-year-old
(first year mustang players only) must pitch in every game, within the
first 4 innings, to a minimum of five batters, or three outs. No
exceptions! (A player who turns 10 prior to August 1st of the
current year may not pitch as a 9 year-old)
-
Every player will
play in the field (continuous batting order) for a minimum of 3 innings
in a 6-inning game – unless there is an injury or other issues, a player
can not sit out for more than 2 innings in a row. (A minimum of 2
innings in the field if the game is less than 6 innings.)
-
If a player must
leave prior to the end of the game, due to injury, illness or other
commitment, there will be no penalty to his team. The player's spot in
the batting order is skipped. Exceptions: a player is ejected from the
game or if the team has less than 9 batters – in which case the team
will be forced to take an out. Players who arrive late, and miss their
spot in the order, will be placed at the bottom of the order. This will
also alleviate the minimum field play requirement.
-
If a team refuses
to re-schedule a game more than two times in a season, the game will be
forfeited.
-
A team that is
unable to field eight players shall forfeit the game, but a practice
game will still be played for the benefit of the players who show up.
-
Foul territory is
that outside of the foul lines. Note: The foul lines are in fair
territory.
Bats
-
No full barrel
bats 2-3/4” or 2-5/8”
-
All bats must be
stamped or marked “Official Little League” for lengths above 27 inches
or longer, in length and no more than 2-1/4 inches in diameter.
All bats provided by the association are correct. No wood bats.
Use of an illegal bat will result in the batter being called out with no
warning. Runners may not advance. A second offense will result in a
forfeiture of the game. It is the responsibility of the manager to check
all bats before the game and remove any illegal bats. At the beginning
of the game, the umpire may check the bats for damaged or illegal bats
and any so found will have to be removed from the game.
-
Only the team at
bat may have coaches on the outside of the 1st and 3rd
base foul lines and may assist the runners, but are not allowed to touch
them.
Protests
-
It is the
responsibility of the managers to assist our umpires. Managers must work
out those decisions that are grossly mistaken in a respectable manner.
Only Head Coaches (Managers) are allowed to discuss rule disputes
with the umpires. Coaches shall be obligated to inform the umpire of the
correct rule.
-
In the event a
Coach wish to protest a ruling (judgment calls may not be protested),
the coach must inform the opposing coach and umpire of his intention to
appeal prior to the end of the game. The appeal, in writing, along with
an appeal fee of $25.00, must be submitted to the league coordinator
within 48 hours of the completion of the game. The appeal fee will only
be refunded if the protest is upheld.
Fair Ball
-
A batted ball
becomes fair or foul by its position when it is touched, when it
settles, or when it passes 1st or 3rd bases.
-
Home base is fair
territory.
-
A batted ground or
bouncing ball that goes over the base or over fair ground as it passes 1st
or 3rd is a fair ball.
-
A fly or bouncing
ball is a judged fair or foul by the position of the ball at the time it
is touched, and not by the location of the fielder.
Batting
-
League Rule- All
players will bat in a continuous batting order. Batters batting out of
turn can be called out. Only nine players play the field, but all
players will bat in continuous order.
-
All batters and
base runners must wear their batting helmet, from the time they leave
the dugout to the point they re-enter it. There will be one team warning
for a batter or base runner that deliberately removes a helmet while the
ball is in play. Upon second offense, the batter/base runner will be
called out.
-
Bunting is
allowed.
-
No fake bunt and
swing away. Batter will be called out, runners may not advance.
-
A ½ inning is 3
outs or 6 runs, whichever occurs first. During the last inning or any
extra innings, 3 outs are required.
-
Each team will
receive one (1) warning for players throwing the bat. After one warning,
any batter throwing the bat will be called out.
-
No Drop 3rd
Strike.
If the catcher drops the 3rd strike, the batter will be
called out.
-
No infield-fly
rule.
Players will try to make all plays.
-
A batter becomes a
base runner if a fair ball is hit, the batter is walked, catcher’s
interference or if a pitched ball hits the batter.
-
A foul ball rising
above the batters and caught by the catcher is an out. A foul ball
caught directly off the bat, but not over the batters head is a foul tip
and counts as a strike. A caught foul tip on a 3rd strike is
an out. A foul tip on the 3rd strike is not an out unless
caught.
The batter is out
if:
-
Any fair ball is
caught.
-
A batter hits a
fair ball while stepping completely out of the batters box or stepping
on home plate (the ball is dead and runners may not advance)
-
If a member of the
team at bat interferes with a fielder attempting to catch a fair ball
-
If a batter throws
a bat and a team warning has already been issued. (Runners may not
advance)
-
A foul ball that
rises above the batter's head, and remains within the field of play, is
caught
-
A batter is found
using an illegal bat
Substitutions
-
A player who
arrives late may enter the game in the middle of an inning. Player must
be placed at the end of the batting lineup. A player who arrives
after the 3rd inning will not be allowed to play.
-
Free substitution
is allowed (except otherwise noted). To count as an inning in the field,
the team at bat must complete their full batting cycle for that half
inning. (Exception: Pitchers)
Call-ups
-
In the event a
team has less than ten players available for a game, that team may call
up younger players from their towns “Pinto (7-8)” division.
Restrictions as follows:
1.
Call-ups must be registered, in-house players in that town and wear
their own team’s uniform.
2.
Managers may only bring enough call-up players to fill a roster to 10
players (3 max call-up players per team).
3.
Call-up players must bat at the end of the line-up (regular rostered
players must bat prior to the call-up players--exceptions: late arrivals)
4.
The Call-up players may not pitch or catch.
5.
A call-up player may not play more innings defensively than any
rostered player.
Base Running
-
No lead offs
allowed.
A runner must not leave the base until the pitched ball has crossed home
plate. If noticed by the umpire, after one team warning, the runner is
out.
-
Courtesy
Runner:
An injured base runner may be replaced with the last player to make an
out. Also, after two (2) outs in the inning, a catcher may have a
courtesy runner.
-
Stealing is
allowed of 2nd, 3rd, and home plate. Only two
bases at a time will be allowed. (1st, 3rd) or (2nd-Home)
-
Two runners may
not occupy the same base. The second base runner is the illegal runner
and may be tagged out.
-
No base runner may
return to a missed base after a following runner has scored. Runners
cannot pass each other.
-
A runner who
leaves the field of play cannot return to tag a missed base.
-
The requirement to
tag each base in reverse order applies when the ball is in play and the
runner must return to retag a base if a fly ball is caught.
-
A runner must
touch each base in order. If a runner fails to touch a base and is
noticed by the umpire, the runner will be declared out, without the need
of an appeal.
-
Runners must
return to the last base, if the ball is in the defensive player’s
possession in the mound area, and the runner is less than 2/3rd
of the way to the next base. (Umpire’s decision)
-
To score, the
runner must tag home plate before play is stopped.
-
A runner may over
run first, at no risk, as long as the base runner makes no attempt
towards 2nd base.
-
Unless forced, a
base runner shall not advance to the next base if there is another
runner occupying that base.
-
If a runner leaves
the base before a fly ball is caught, the runner must return and re-tag
the base before advancing. If the umpire determines the runner did not
re-tag the base or if the runner left the base before the ball was
caught, the umpire shall call the runner out. An appeal is not required.
-
If a fly ball is
caught, fair or foul, runners may advance at their own risk, after
tagging up.
-
A runner shall
stay within 3 feet of the base line, except when yielding for a
defensive player making a play on the ball.
-
A runner may not
pass a preceding runner.
-
A runner is
awarded 1 base if a ball is over thrown into unplayable territory.
League Rule
-
An overthrown ball
is in play unless the ball hits the bench area or goes beyond the fenced
area.
-
A defensive player
without the ball, blocking a runner’s path to a base, is an obstruction.
The runner is awarded a minimum of 1 base.
Runner is safe
when:
-
A runner is tagged
by a ball, which is being juggled or dropped
-
A fielder without
the ball blocks the base line in the runner’s path, unless that fielder
is actually fielding the ball.
-
The runner is
struck by a batted ball while standing on base.
-
A base is awarded
to a batter
Runner is out when:
-
The runner is
tagged by the ball while off base.
-
The defensive
player with the ball tags a base, which a runner is forced to advance
-
The runner goes 3
feet out of the base line to avoid a tag
-
The runner passes
the preceding runner
-
The runner leaves
the base before the ball is hit. One team warning will be given.
-
The ball is thrown
to a base and base is tagged, which the runner left before a fly ball
was caught
-
The ball is thrown
to a base and base is tagged, which the runner failed to touch while the
ball was still in play.
-
The runner is
struck by a batted ball, which has not passed an infielder, other than
the pitcher
-
If a coach or
another player assists a runner by touching them
-
If a runner does
not slide, they must avoid contact with the defensive player or be
called out.
Pitching
-
A pitcher cannot
pitch more than 3 consecutive innings in any game.
-
Each team must
pitch a 9 year old a minimum of 5 consecutive batters or one inning each
game, prior to the 5th inning.
-
Any pitcher
hitting 2 batters during one inning or 3 per game must be removed from
the mound.
-
Once a pitcher is
removed from the mound, he may return at any other position, but cannot
return to the mound in that game.
-
If a manager goes
to the mound twice in one inning or a third time during the pitcher’s
stay on the mound, the pitcher must be removed.
-
One (1) pitch
thrown constitutes an inning pitched. (Does not apply to 9 year old
pitching rule)
-
A pitcher shall
have 5 pitches between innings. A new or relief pitcher will receive 8
pitches.
-
The ball is live
at all times while in the pitcher’s hands unless time out has been
called by the umpire.
-
Drop 3rd
strike is considered an out.
-
A pitcher cannot
wear anything white or light gray, such as a sweatshirt, jacket, etc.,
while on the mound.
-
No balk rule-pitcher
must pitch off rubber
-
If a pitched ball
touches the ground before crossing the plate, it shall be called a
“ball”, unless a batter swings and misses, then it shall be called a
strike. If a batter swings and connects, then the batted ball will be
live and all rules governing a live ball shall apply.
Equipment
Required to Play
-
A comfortable pair
of baseball rubber spiked shoes- This helps the players to grab
the field during running and turning. It also helps to avoid injuries.
(Metal spikes are not allowed.)
-
A Protective Cup,
to avoid serious injury- Children not wearing a cup will be
unable to play.
Other Recommended
Equipment
-
Batting Glove -
This avoids sting from the bat on an inside pitch. Some children also
like to wear it under their mitt for catching. Right-handed players
typically wear their mitt and batting glove on their left hand.
Left-handed players on their right.
-
A good quality
Mitt - This will allow the children to catch better and build
confidence. Glove oil is suggested to help break-in brand new mitts.
Managers and coaches
will be evaluating umpires. Umpires will be evaluating Managers and Coaches.
Umpires will be reporting to the Chief Umpire and Managers will report to
their respective League Coordinator or Vice President.
The Managers and
Coaches cannot teach the children everything they need to know about
baseball in the few short hours they have during practices and games. We ask
that the children practice daily with their parents and siblings. This can
only make your family stronger and help your relationship with your family
to grow.
Each manager can
either organize himself or appoint a team Mom or Dad to organize a snack
schedule. Typically, after each game, one of the player’s families will
bring a snack and a drink for all the players on the team. The kids enjoy
this after their hard work, and look forward to it. However, this is not
mandatory.
Last and Most
Important
The Managers, Coaches
and Spectators should try to remain cordial to each other and set an example
for the children. None of us are perfect and we can expect a number of
mistakes resulting in bad calls. This is not just about baseball. It is
about respect for one another, setting a good example for the children and
teamwork. Let’s all do our best to get along with one another and teach
these children, not only the fundamentals of baseball, but the more
important qualities required in life, and most importantly, LET THEM HAVE
FUN!
Back
to the Top
West Suburban
Baseball League
Updated:
04/1/2008
Printable:
MS Word
Adobe PDF

Bensenville
(Bronco)
Itasca
(Bronco)
Wood Dale (Majors)
Glenside (Majors)
-
Diamond Dimensions 70
feet
-
Pitchers Plate 48
feet
-
Game Length 7 innings
General Rules
-
Line-ups exchanged 10
minutes prior to start time.
-
There will be no
penalty for line-up scratches due to illness, injury or other absence.
-
Home team to supply
two game balls.
-
Unless otherwise
noted, all games begin at 6:00 P.M.
-
Games on lighted
fields -- TBA
-
Forfeit time is 20
minutes after the scheduled start time
-
No full inning can
be started later than 8:00 P.M. You can finish an inning, but you cannot
start a new inning (8:15 P.M. after Memorial Day).
-
All games, when
possible, should be 7 innings.
-
Time limits or
weather conditions may shorten the length of a game.
-
Two-hour time
limit, when later game to be played on that field. No full inning may
begin after the two-hour time limit (Umpire must call “Start Time” at
the beginning of the game).
-
Games may exceed
the two-hour time limit or the 8:00 p.m. deadline provided there is no
subsequent game to be played on that field and there is adequate
lighting.
-
5 innings is a
complete game (4 ½ innings if the home team is winning). A game called
after 5 complete innings (4 ½ innings if the home team is winning),
will not be replayed or continued unless the game is tied. Games
stopped prior to 5 innings (4 ½ innings if the home team is winning)
being completed will be restarted at the exact spot where the game left
off. Umpires judgment shall be used to suspend the game. Games cannot
end in a tie. Rain-shortened games, with less than 4 complete
innings, will be played from the point the game was discontinued.
Official Little League
Rules Apply
Supplemented by the following rules:
-
All players must wear
their complete uniform: jersey, pants and cap. A protective cup is also
a requirement to play. Any outerwear such as sweatshirts or jackets must
be worn under the team jersey. A pitcher cannot pitch while
wearing anything white or light gray, such as a sweatshirt or jacket.
Players are not to wear jewelry of any kind. All catchers are required
to wear all protective gear including a helmet with a mask and must use
a catcher’s glove.
-
Metal spikes are not
allowed. Rubber spikes or gym shoes only.
-
Managers/Coaches will
examine the field after rain to determine whether the game will be
played or not. It is the managers/coaches responsibility to make their
players aware of any schedule changes or cancellation dates. The Manager
must schedule all make-up games through the league coordinator.
-
Each team must
field nine players, (a game may start with 8 players, however, if at
anytime during the game a team has less than 8 eligible players, that
team must “forfeit” the game. Defensive players must be stationed
anywhere in fair territory with the exception of the pitcher and the
catcher, who must be in their respective positions. A maximum of six
players makes up the infield. Pitcher, catcher, 1st base, 2nd base, 3rd
base and shortstop. All the other defensive players shall be positioned
in the outfield area.
-
The home team will
occupy the third base line dugout. The home team will be responsible for
preparing the field prior to game time. They will also have
responsibility for cleaning up the field, putting all equipment into the
proper storage containers and making sure the container is properly
locked up. Each team will be responsible for cleaning their dugout.
-
If there is any
conduct detrimental to the welfare of the league or the children, the
umpire shall issue one warning to the person or persons whose conduct is
in question. If the first warning does not resolve the problem, the
umpire shall stop the game and have the person or persons ejected from
the park. Any person ejected from the park for this reason will not be
allowed back on the fields for the remainder of the season.
-
Any player or
coach ejected from a game for unsportsmanlike conduct or language must
leave the park. For any player ejected, the player’s position in the
batting order will be an “out”. Coaches must leave the field
immediately; players with their parents – if a child’s parents are not
at the game, the player may sit on the bench, but will not be permitted
to play. (No child shall leave the park unless accompanied by a
parent, guardian, or coach). The player and/or coach will not be
eligible to play or coach the next game.
-
The slaughter rule
will be in effect. If a team is winning by 12 runs after 5
innings (4 ½ if the home team is ahead), or a team is winning by 10 runs
after 6 innings (5 ½ if the home team is ahead), the game will be
considered complete and called by the umpire.
-
Infield-fly rule
will be in effect.
The Umpire calls
“infield-fly” and the batter is out. Runners may advance at their own
risk, but must tag-up if the ball is caught.
-
The “must slide”
rule will be enforced!
If the defensive player has control of the ball, the runner must slide.
If the runner does not slide, the umpire may call the runner out.
Keeping in mind, the NO CONTACT rule will also apply. The
runner should avoid contact with any defensive player. If a defensive
player intentionally blocks the base line, and the umpire sees it, he
may reward the runner the base.
-
No member of the
batting team shall interfere with a fielding attempting to catch a fair
or foul ball, or the batter can be called out.
-
Runners hit by a
batted ball before the ball has passed an infielder, other than the
pitcher, will be called out.
-
A pitcher can pitch a
maximum of four innings per game.
-
An eleven-year-old
(first year Bronco player only) must pitch in every game, within the
first 5 innings,
to a minimum of five batters, or three outs. No exceptions!
(A
player who turns 12 prior to August 1st of the current year
may not pitch as an 11 year-old)
-
Every player will
play in the field (continuous batting order) for a minimum of 3 innings
in a 7-inning game – unless there is an injury or other issues, a player
can not sit out for more than 2 innings in a row. (A minimum of 2
innings in the field if the game is less than 7 innings.)
-
If a player must
leave prior to the end of the game, due to injury, illness or other
commitment, there will be no penalty to his team. The player's spot in
the batting order is skipped. Exceptions: a player is ejected from the
game or if the team has less than 9 batters – in which case the team
will be forced to take an out. Players who arrive late, and miss their
spot in the order, will be placed at the bottom of the order. This will
also alleviate the minimum field play requirement.
-
If a team refuses to
reschedule a game more than two times in a season, the game will be
forfeited.
-
A team that is unable
to field eight players shall forfeit the game, but a practice game will
still be played for the benefit of the players who show up.
-
Foul territory is
that outside of the foul lines. Note: The foul lines are in fair
territory.
Bats
-
All bats must be
stamped or marked “Official Little League” for lengths above 27 inches
or longer, in length and no more than 2-3/4 inches in diameter.
All bats provided by the association are correct. No wood bats.
Use of an illegal bat will result in the batter being called out with no
warning. Runners may not advance. A second offense will result in a
forfeiture of the game. It is the responsibility of the manager to check
all bats before the game and remove any illegal bats. At the beginning
of the game, the umpire may check the bats for damaged or illegal bats
and any so found will have to be removed from the game.
-
Only the team at bat
may have coaches on the outside of the 1st and 3rd
base foul lines and may assist the runners, but are not allowed to touch
them.
Protests
-
It is the
responsibility of the managers to assist our umpires. Managers must work
out those decisions that are grossly mistaken in a respectable manner.
Only Head Coaches (Managers) are allowed to discuss rule disputes
with the umpires. Coaches shall be obligated to inform the umpire of the
correct rule.
-
In the event a
Coach wish to protest a ruling (judgment calls may not be protested),
the coach must inform the opposing coach and umpire of his intention to
appeal prior to the end of the game. The appeal, in writing, along with
an appeal fee of $25.00, must be submitted to the league coordinator
within 48 hours of the completion of the game. The appeal fee will only
be refunded if the protest is upheld.
Fair Ball
-
A batted ball becomes
fair or foul by its position when it is touched, when it settles, or
when it passes 1st or 3rd bases.
-
Home base is fair
territory.
-
A batted ground or
bouncing ball that goes over the base or over fair ground as it passes 1st
or 3rd is a fair ball.
-
A fly or bouncing
ball is a judged fair or foul by the position of the ball at the time it
is touched, and not by the location of the fielder.
Batting
-
League Rule- All
players will bat in a continuous batting order. Batters batting out of
turn can be called out. Only nine players play the field, but all
players will bat in continuous order.
-
All batters and base
runners must wear their batting helmet, from the time they leave the
dugout to the point they re-enter it. There will be one team warning for
a batter or base runner that deliberately removes a helmet while the
ball is in play. Upon second offense, the batter/base runner will be
called out.
-
Bunting is allowed.
-
No fake bunt and
swing away. Batter will be called out, runners may not advance.
-
A ½ inning is 3 outs.
-
Each team will
receive one (1) warning for players throwing the bat. After one warning,
any batter throwing the bat will be called out.
-
Drop 3rd
Strike. If
the catcher drops the 3rd strike with first base unoccupied,
the ball is live and the batter may try to advance to first base.
First base will only be considered “un-occupied” if there is not runner
at first base when the pitch is delivered. (If there are two outs, first
base may be occupied.)
-
Step-out rule will be
in effect. The batter will be given one warning. If the batter continues
to step out of the batters box without signaling to the umpire for
time-out, he may be called for a strike.
-
A batter becomes a
base runner if a fair ball is hit, the batter is walked, catcher
interferes with the batter’s swing, batter advances on a dropped third
strike or if a pitched ball hits the batter.
-
A foul ball rising
above the batters and caught by the catcher is an out. A foul ball
caught directly off the bat, but not over the batters head is a foul tip
and counts as a strike. A caught foul tip on a 3rd strike is
an out. A foul tip on the 3rd strike is not an out unless
caught.
The batter is out
if:
-
Any fair ball is
caught.
-
A batter hits a fair
ball while stepping completely out of the batters box or stepping on
home plate(the ball is dead and runners may not advance)
-
If a member of the
team at bat interferes with a fielder attempting to catch a fair ball
-
If a batter throws a
bat and a team warning has already been issued. (Runners may not
advance)
-
A foul ball that
rises above the batter's head, and remains within the field of play, is
caught
-
A batter is found
using an illegal bat
Substitutions
-
A player who arrives
late may enter the game in the middle of an inning. Player must be
placed at the end of the batting lineup. A player who arrives
after the 3rd inning will not be allowed to play.
-
Free substitution is
allowed (except otherwise noted). To count as an inning in the field,
the team at bat must complete their full batting cycle for that half
inning. (Exception: Pitchers)
Call-ups
-
In the event a
team has less than ten players available for a game, that team may call
up younger players
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