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Baseball Rules
Shetland (Wood
Dale Tee Ball) (Ages 5-6)
Pinto (Wood Dale
Pitching) (Ages 7-8)
Mustang (Minors) (Ages 9-10)
Bronco (Majors) (Ages 11-12)
Pony (Ages 13-14)
SHETLAND / TEE
BALL
RULES Revised
03/04/09
Printable:
Adobe PDF

Scope
-
The following shall be the rules governing BBAA
Shetland and Wood Dale Tee Ball Baseball.
-
Play is governed by IHSA Rules as published in the
2009 edition with exception to the following specific rules for this age
group.
General
-
No game shall start unless there is at least 1
first-aid kit and 2 ice packs at the field.
-
Home team to supply 2 game balls (soft / safety
balls).
Diamond Setup
-
Bases will be set at a minimum of 50 feet and a
maximum of 60 feet apart.
-
Center of 8 foot pitchers circle is 39 feet from back
of home plate.
-
10 foot arc in front of home plate.
-
Half way marks between all bases.
Innings
-
Five (5) innings per game
-
No inning shall start after 7:15 P.M. until June 1.
After June 1, no new inning shall start after 7:30 P.M.
-
Each player must play in the field a minimum of two
(2) innings per game.
-
Each player must play a minimum of three (3) full
games per season.
-
All players must be in the starting line-up for three
(3) additional games.
-
Any player taken out
for an injury may be put back in at anytime if able to do so. Player
retains the same spot in the batting order.
-
Every team must bat through the entire roster. Any
player arriving late will be added to the bottom of the batting order.
-
Ten (10) defensive players are allowed on the field at
one time. The tenth fielder must be in the outfield. All outfielders
must start at least 10 feet beyond the baseline.
Extra
Innings
-
No extra innings are allowed, five is the maximum.
Completed
Games
-
A game will be considered completed if it is called at
the end of three (3) full innings.
Called Game
-
If less than three (3) innings have been completed and
game is called it shall be considered a rescheduled game and must be
started from the beginning if it is rescheduled.
-
All canceled or
called games will be rescheduled at the discretion of the League.
Ejection Rule
-
Any player that is ejected from the game must sit on
the bench until the game is over and participate in the after game hand
shake. The ejected player will also sit out on the bench the next game
that he/she attends in uniform and will only participate in the after
game hand shake.
-
Any manager or coach that is ejected from the game
must leave the field before play will resume. Ejected manager or coach
will also not be in attendance at the next scheduled game.
-
The umpire must notify league officials of an
ejection.
Pitching Rule
-
Each batter will get five (5) attempts to hit the ball
from the batting tee. The batter’s at-bat is over if the ball is
not hit in fair territory on the fifth (5th) attempt from the
batting tee.
-
Starting June 1st, all players must attempt to
hit a pitched ball. Batters will get 4 pitches from manager or coach.
If batter has not hit ball after 4 pitches, the batter will get one
(1) attempt from the tee. The batter’s at-bat is over if the ball is
not hit in fair territory from the batting tee.
Miscellaneous Rules
-
All players must be in full uniform. No metal spikes
allowed.
-
Catchers must wear a batting helmet and stand to the
right or left of home plate against the backstop.
-
A baseball helmet must be worn by batter and all base
runners.
-
Play will not start until the pitcher is positioned
with at least one foot in the pitching circle.
-
There will be a maximum of nine (9) batters per
inning. The ninth (9th) batter must be announced by the team up to
bat. The side is retired after the third out (fielded outs only) or
after the ninth (9th) batter is out by rule, or the pitcher has the ball
in the circle, thus stopping play.
-
Batters are not permitted to bunt or swing easy at the
ball. Ball must pass home plate circle. Penalty - batter called back
to plate.
-
Players are not permitted to steal or lead off base.
Penalty - one (1) warning will be given per team per game and the play
will be called back, the next occurrence the runner will be called out.
-
Play is stopped when the pitcher has the ball in the
pitcher’s circle. Base runners will be awarded the next base if they
are passed the hash mark (if base is unoccupied).
-
To encourage proper batting habits, it is necessary to
prohibit the batter from running at the ball or shifting the ball or
shifting feet prior to hitting. The batter should be standing square to
the pitching mound. The batter should take his stance and then will be
permitted only one stride forward with his front foot as he/she swings.
Penalty - batter will be given one warning, called back and given a
strike, the next occurrence the batter is out. (counts as fielded out)
-
The defensive team is allowed a maximum of two coaches
on the field. The coaches must be in the outfield and out of the way of
any player or play. Other coaches must be away from the playing area.
-
Home team must chalk and set-up the field and take
down and secure all equipment (bases, line marker, and cones) after the
game.
-
Managers and coaches must conduct themselves in an
adult manner at all times. There will be NO SMOKING ON THE PLAYING
FIELD OR IN THE DUGOUT AREA DURING A GAME OR PRACTICE.
-
Only the managers are allowed to confer with
commissioners, umpires, or other managers on a ruling.
-
There will be NO arguments or disagreements with the
umpires.
-
Because of the instructional nature of this league,
standings and score will not be kept.
-
Both teams are responsible for the cleaning of their
own benches and field area.
-
Only managers and umpires may call a time-out.
-
Managers are responsible for their coaches, players,
spectators, and themselves. If the conduct of these persons is not
orderly, a warning will be given to the manager by the umpire
commissioner. If a manager is told a second time, that person or
persons will be ejected from the game (must physically leave the field)
and if any further trouble occurs, the game will be called.
-
Unsportsmanlike conduct in a player will result in an
automatic ejection from the game. See ejection rule.
-
If a batter throws his bat they will receive a
warning, if the same batter throws their bat a second time, they will be
called out. (counts as fielded out)
-
On an overthrow at first base that is out of play, the
runner gets first base, plus one base.
-
The infield fly rule does not apply.
-
Only managers, coaches, scorekeepers, and players are
permitted in the dugout area.
-
A ball passing or lodging under the backstop will be
ruled dead; runners cannot advance and must return to their base.
-
If a player is seen throwing or abusing baseball or
Park District equipment, he/she will receive one (1) warning. The next
time they will be ejected from the game. See ejection rule. The
players and manager will be informed of the warning by the umpire or
commissioner.
-
Defensive players will adhere to the interference
rules as stated in the baseball rule book.
-
These rules contain exceptions to High School Baseball
and Official Baseball rules and supersede those rules where they apply.
-
The on deck batter must stay clear of home plate and
the playing field until it is their turn at bat.
-
On a play at any base, the base runner should slide
into the base if the defensive player has the ball or is prepared to
make the play. No runner will intentionally bowl over the defensive
player. The penalty for intentional bowling over a runner will be
ejection from the game and the ejected player is subject to the ejection
rule. The penalty for not sliding is the runner will be called out.
-
At the end of the game the umpire will give each team
a game ball.
Back to
Top
PINTO / PITCHING
RULES
Revised
03/04/09
Printable:
Adobe PDF

Scope
-
The following shall be the rules governing BBAA Pinto
and Wood Dale Pitching Baseball
-
Play is governed by IHSA Rules as published in the
2009 edition with exception to the following specific rules for this age
group.
General
-
No game shall start unless there is at least 1
first-aid kit and 2 ice packs at the field.
-
Home team to supply 2 game balls (hard / standard
baseballs).
Diamond Setup
-
Bases will be set at a minimum of 50 feet and a
maximum of 60 feet apart.
-
Center of 8 foot pitchers circle is 39 feet from back
of home plate.
-
10 foot arc in front of home plate.
-
Half way marks between all bases.
Innings
-
Five (5) innings per game.
-
No inning shall start after 7:30 P.M. until June 1.
After June1, no inning shall start after 7:50 P.M.
-
Each player must play in the field a minimum of three
(3) innings per game.
-
Each player must play a minimum of three (3) full
games per season.
-
All players must be in the starting line-up for three
(3) additional games.
-
Any player taken out for an injury may be put back in
at anytime if able to do so. Player retains the same spot in the
batting order.
-
Every team must bat through the entire roster. Any
player arriving late will be added to the bottom of the batting order.
-
Nine (9) defensive players are allowed on the field at
one time.
Extra
Innings
-
No extra innings are allowed, five is the maximum.
Completed Games
-
A game will be considered completed if it is called at
the end of three (3) full innings.
Called Game
-
If less than three (3) innings have been completed and
game is called it shall be considered a rescheduled game and must be
started from the beginning if it is rescheduled.
-
All canceled or called games will be rescheduled at
the discretion of the League.
Ejection Rule
-
Any player that is ejected from the game must sit on
the bench until the game is over and participate in the after game hand
shake. The ejected player will also sit out on the bench the next game
that he/she attends in uniform and will only participate in the after
game hand shake.
-
Any manager or coach that is ejected from the game
must leave the field before play will resume. Ejected manager or coach
will also not be in attendance at the next scheduled game.
-
The umpire must notify a commissioner of an ejection.
Pitching
Rules
-
Pitching from manager or coach for the first half of
the season, the batter will be given four (4) pitches. There will be no
called balls or strikes. If the batter does not hit the ball fair
during the 4 pitches the batter will be given one (1) swing at the ball
on the tee. The batter’s at-bat will end if he misses the ball
or hits a foul ball.
-
Starting June 1, NO TEE WILL BE USED. Batters
will get 5 pitches from manager or coach. If batter has not hit ball
after 5 pitches, the batter’s at-bat will end.
Miscellaneous Rules
-
All players must be in full uniform, players must
where a protective cup. No metal spikes allowed.
-
Catchers must wear complete catchers equipment.
-
A baseball helmet must be worn by batter and all base
runners.
-
Play will not start until the pitcher is positioned
with at least one foot in the pitching circle.
-
There will be a maximum of nine (9) batters per
inning. The ninth (9th) batter must be announced by the team up to
bat. The side is retired after the third out (fielded outs only)
or after the ninth (9th) batter is out by rule, or the pitcher has the
ball in the circle, thus stopping play.
-
Batters are not permitted to bunt or swing easy at the
ball. Ball must pass home plate circle. Penalty - batter called back
to plate.
-
Players are not permitted to steal or lead off base.
Penalty - one (1) warning will be given per team per game and the play
will be called back, the next occurrence the runner will be called out.
-
Play is stopped when the pitcher has the ball in the
pitcher’s circle. Base runners will be awarded the next base if they
are passed the hash mark (if base is unoccupied).
-
To encourage proper batting habits, it is necessary to
prohibit the batter from running at the ball or shifting the ball or
shifting feet prior to hitting. The batter should be standing square to
the pitching mound. The batter should take his stance and then will be
permitted only one stride forward with his front foot as he/she swings.
Penalty - batter will be given one warning, called back and given a
strike, the next occurrence the batter is out. (counts as fielded out)
-
The defensive team is allowed two (2) coaches on the
field. The manager or coach must be in the outfield and out of the way
of any player or play. Other coaches must be away from the playing area.
-
Home team must chalk and set-up the field and take
down and secure all equipment (bases, line marker, and cones) after the
game.
-
Managers and coaches must conduct themselves in an
adult manner at all times. There will be NO SMOKING ON THE PLAYING
FIELD OR IN THE DUGOUT AREA DURING A GAME OR PRACTICE.
-
Only the managers are allowed to confer with
commissioners, umpires, or other managers on a ruling.
-
There will be NO arguments or disagreements with the
umpires.
-
Because of the instructional nature of this league,
standings and score will not be kept.
-
Both teams are responsible for the cleaning of their
own benches and field area.
-
Only managers and umpires may call a time-out.
-
Managers are responsible for their coaches, players,
spectators, and themselves. If the conduct of these persons is not
orderly, a warning will be given to the manager by the umpire
commissioner. If a manager is told a second time, that person or
persons will be ejected from the game (must physically leave the field)
and if any further trouble occurs, the game will be called.
-
Unsportsmanlike conduct in a player will result in an
automatic ejection from the game. See ejection rule.
-
If a batter throws his bat they will receive a
warning, if the same batter throws their bat a second time, they will be
called out. (counts as fielded out)
-
On an overthrow at first base that is out of play, the
runner gets first base, plus one base.
-
The infield fly rule does not apply.
-
Only managers, coaches, scorekeepers, and players are
permitted in the dugout area.
-
A ball passing or lodging under the backstop will be
ruled dead; runners cannot advance and must return to their base.
-
If a player is seen throwing or abusing baseball or
Park District equipment, he/she will receive one (1) warning. The next
time they will be ejected from the game. See ejection rule. The
players and manager will be informed of the warning by the umpire or
commissioner.
-
Defensive players will adhere to the interference
rules as stated in the baseball rule book.
-
These rules contain exceptions to High School Baseball
and Official Baseball rules and supersede those rules where they apply.
-
The on deck batter must stay clear of home plate and
the playing field until it is their turn at bat.
-
On a play at any base, the base runner should slide
into the base if the defensive player has the ball or is prepared to
make the play. No runner will intentionally bowl over the defensive
player. The penalty for intentional bowling over a runner will be
ejection from the game and the ejected player is subject to the ejection
rule. The penalty for not sliding is the runner will be called out.
-
At the end of the game the umpire will give each team
a game ball.
Back
to Top
West Suburban
Baseball League
Updated: 02/25/2009
Printable:
Adobe PDF

Bensenville (Mustang)
Itasca (Mustang)
Wood Dale (Minors)
Glenside (Minors)
-
Diamond Dimensions
60 feet
-
Pitchers Plate 46
feet
-
Game Length 6
innings
General Rules
-
Line-ups should be
exchanged 10 minutes prior to start time.
-
There will be no
penalty for line-up scratches due to illness, injury or other absence.
-
Home team to
supply two game balls.
-
Unless otherwise
noted, all games begin at 6:00 P.M.
-
Games on lighted
fields -- TBA
-
Forfeit time is 20
minutes after the scheduled start time
-
No full inning can
be started later than 8:00 P.M. You can finish an inning, but you cannot
start a new inning (8:15 P.M. after Memorial Day).
-
Games may exceed
the two-hour time limit or the 8:00 p.m. deadline, provided there is no
subsequent game to be played on that field and there is adequate
lighting.
-
All games, when
possible, should be 6 innings.
-
Time limits or
weather conditions may shorten the length of a game.
-
Two-hour time
limit, when later game to be played on that field. No full inning may
begin after the two-hour time limit (Umpire must call “Start Time” at
the beginning of the game).
-
4 innings is a
complete game (3 ½ innings if the home team is winning). A game called
after 4 complete innings (3 ½ innings if the home team is winning),
will not be replayed or continued unless the game is tied. Games
stopped prior to 4 innings (3 ½ innings if the home team is winning)
being completed will be restarted at the exact spot where the game left
off. Umpires judgment shall be used to suspend the game. Games cannot
end in a tie. Rain-shortened games, with less than 4 complete
innings, will be played from the point the game was discontinued.
Official Little League
Rules Apply
Supplemented by the
following rules:
-
All players must
wear their complete uniform: jersey, pants and cap. A protective cup is
also a requirement to play. Any outerwear such as sweatshirts or jackets
must be worn under the team jersey. A pitcher cannot pitch while wearing
anything white or light gray, such as a sweatshirt or jacket. Players
are not to wear jewelry of any kind. All catchers are required to wear
all protective gear including a helmet with a mask and must use a
catcher’s glove.
-
Metal spikes are
not allowed. Rubber spikes or gym shoes only.
-
Managers/Coaches
will examine the field after rain to determine whether the game will be
played or not. It is the managers/coaches responsibility to make their
players aware of any schedule changes or cancellation dates. The Manager
must schedule all make-up games through the league coordinator.
-
Each team must
field nine players, a game may start with 8 players, however, if at
anytime during the game a team has less than 8 eligible players, that
team must “forfeit” the game. Defensive players must be stationed
anywhere in fair territory with the exception of the pitcher and the
catcher, who must be in their respective positions. A maximum of six
players makes up the infield. Pitcher, catcher, 1st base, 2nd base, 3rd
base and shortstop. All the other defensive players shall be positioned
in the outfield area.
-
The home team will
occupy the third base line dugout. The home team will be responsible for
preparing the field prior to game time. They will also have
responsibility for cleaning up the field, putting all equipment into the
proper storage containers and making sure the container is properly
locked up. Each team will be responsible for cleaning their dugout.
-
If there is any
conduct detrimental to the welfare of the league or the children, the
umpire shall issue one warning to the person or persons whose conduct is
in question. If the first warning does not resolve the problem, the
umpire shall stop the game and have the person or persons ejected from
the park. Any person ejected from the park for this reason will not be
allowed back on the fields for the remainder of the season.
-
Any player or
coach ejected from a game for unsportsmanlike conduct or language must
leave the park. For any player ejected, the player’s position in the
batting order will be an “out”. Coaches must leave the field
immediately; players with their parents – if a child’s parents are not
at the game, the player may sit on the bench, but will not be permitted
to play. (No child shall leave the park unless accompanied by a
parent, guardian, or coach). The player and/or coach will not be
eligible to play or coach the next game.
-
The slaughter
rule
will be in effect. If a team is winning by 12 runs after 4 innings
(3 ½ if the home team is ahead), or a team is winning by 10 runs after 5
innings (4 ½ if the home team is ahead), the game will be considered
complete and called by the umpire.
-
Infield-fly
rule will not be in effect.
-
The “must
slide” rule will be enforced!
If the defensive player has control of the ball, the runner must slide.
If the runner does not slide, the umpire may call the runner out.
Keeping in mind, the NO CONTACT rule will also apply. The
runner should avoid contact with any defensive player. If a defensive
player intentionally blocks the base line, and the umpire may reward the
runner the base.
-
No member of the
batting team shall interfere with a fielding attempting to catch a fair
or foul ball, or the batter can be called out.
-
Runners hit by a
batted ball before the ball has passed an infielder, other than
the pitcher, will be called out.
-
A half inning is
three outs or 6 runs. The last inning must be 3 outs. In the event the
final inning is to be prior to the 6th inning, the umpire
must declare “final inning” before the start of the next full inning.
Both teams will then be required to make three outs. The maximum run
rule (6 runs per inning) will not apply to any extra innings. The team
in the field must get three outs in each extra inning.
-
A pitcher can
pitch a maximum of three innings per game.
-
A nine-year-old
(first year mustang players only) must pitch in every game, within the
first 4 innings, to a minimum of five batters, or three outs. No
exceptions! (A player who turns 10 prior to August 1st of the
current year may not pitch as a 9 year-old)
-
Every player will
play in the field (continuous batting order) for a minimum of 3 innings
in a 6-inning game – unless there is an injury or other issues, a player
can not sit out for more than 2 innings in a row. (A minimum of 2
innings in the field if the game is less than 6 innings.)
-
If a player must
leave prior to the end of the game, due to injury, illness or other
commitment, there will be no penalty to his team. The player's spot in
the batting order is skipped. Exceptions: a player is ejected from the
game or if the team has less than 9 batters – in which case the team
will be forced to take an out. Players who arrive late, and miss their
spot in the order, will be placed at the bottom of the order. This will
also alleviate the minimum field play requirement.
-
If a team refuses
to re-schedule a game more than two times in a season, the game will be
forfeited.
-
A team that is
unable to field eight players shall forfeit the game, but a practice
game will still be played for the benefit of the players who show up.
-
Foul territory is
that outside of the foul lines. Note: The foul lines are in fair
territory.
Bats
-
No full barrel
bats 2-3/4” or 2-5/8”
-
All bats must be
stamped or marked “Official Little League” for lengths above 27 inches
or longer, in length and no more than 2-1/4 inches in diameter.
All bats provided by the association are correct. No wood bats.
Use of an illegal bat will result in the batter being called out with no
warning. Runners may not advance. A second offense will result in a
forfeiture of the game. It is the responsibility of the manager to check
all bats before the game and remove any illegal bats. At the beginning
of the game, the umpire may check the bats for damaged or illegal bats
and any so found will have to be removed from the game.
-
Only the team at
bat may have coaches on the outside of the 1st and 3rd
base foul lines and may assist the runners, but are not allowed to touch
them.
Protests
-
It is the
responsibility of the managers to assist our umpires. Managers must work
out those decisions that are grossly mistaken in a respectable manner.
Only Head Coaches (Managers) are allowed to discuss rule disputes
with the umpires. Coaches shall be obligated to inform the umpire of the
correct rule.
-
In the event a
Coach wish to protest a ruling (judgment calls may not be protested),
the coach must inform the opposing coach and umpire of his intention to
appeal prior to the end of the game. The appeal, in writing, along with
an appeal fee of $25.00, must be submitted to the league coordinator
within 48 hours of the completion of the game. The appeal fee will only
be refunded if the protest is upheld.
Fair Ball
-
A batted ball
becomes fair or foul by its position when it is touched, when it
settles, or when it passes 1st or 3rd bases.
-
Home base is fair
territory.
-
A batted ground or
bouncing ball that goes over the base or over fair ground as it passes 1st
or 3rd is a fair ball.
-
A fly or bouncing
ball is a judged fair or foul by the position of the ball at the time it
is touched, and not by the location of the fielder.
Batting
-
League Rule- All
players will bat in a continuous batting order. Batters batting out of
turn can be called out. Only nine players play the field, but all
players will bat in continuous order.
-
All batters and
base runners must wear their batting helmet, from the time they leave
the dugout to the point they re-enter it. There will be one team warning
for a batter or base runner that deliberately removes a helmet while the
ball is in play. Upon second offense, the batter/base runner will be
called out.
-
Bunting is
allowed.
-
No fake bunt and
swing away. Batter will be called out, runners may not advance.
-
A ½ inning is 3
outs or 6 runs, whichever occurs first. During the last inning or any
extra innings, 3 outs are required.
-
Each team will
receive one (1) warning for players throwing the bat. After one warning,
any batter throwing the bat will be called out.
-
No Drop 3rd
Strike.
If the catcher drops the 3rd strike, the batter will be
called out.
-
No infield-fly
rule.
Players will try to make all plays.
-
A batter becomes a
base runner if a fair ball is hit, the batter is walked, catcher’s
interference or if a pitched ball hits the batter.
-
A foul ball rising
above the batters and caught by the catcher is an out. A foul ball
caught directly off the bat, but not over the batters head is a foul tip
and counts as a strike. A caught foul tip on a 3rd strike is
an out. A foul tip on the 3rd strike is not an out unless
caught.
The batter is out
if:
-
Any fair ball is
caught.
-
A batter hits a
fair ball while stepping completely out of the batters box or stepping
on home plate (the ball is dead and runners may not advance)
-
If a member of the
team at bat interferes with a fielder attempting to catch a fair ball
-
If a batter throws
a bat and a team warning has already been issued. (Runners may not
advance)
-
A foul ball that
rises above the batter's head, and remains within the field of play, is
caught
-
A batter is found
using an illegal bat
Substitutions
-
A player who
arrives late may enter the game in the middle of an inning. Player must
be placed at the end of the batting lineup. A player who arrives
after the 3rd inning will not be allowed to play.
-
Free substitution
is allowed (except otherwise noted). To count as an inning in the field,
the team at bat must complete their full batting cycle for that half
inning. (Exception: Pitchers)
Call-ups
-
In the event a
team has less than ten players available for a game, that team may call
up younger players from their towns “Pinto (7-8)” division.
Restrictions as follows:
1.
Call-ups must be registered, in-house players in that town and wear
their own team’s uniform.
2.
Managers may only bring enough call-up players to fill a roster to 10
players (3 max call-up players per team).
3.
Call-up players must bat at the end of the line-up (regular rostered
players must bat prior to the call-up players--exceptions: late arrivals)
4.
The Call-up players may not pitch or catch.
5.
A call-up player may not play more innings defensively than any
rostered player.
Base Running
-
No lead offs
allowed.
A runner must not leave the base until the pitched ball has crossed home
plate. If noticed by the umpire, after one team warning, the runner is
out.
-
Courtesy
Runner:
An injured base runner may be replaced with the last player to make an
out. Also, after two (2) outs in the inning, a catcher may have a
courtesy runner.
- Stealing is
allowed of 2nd and 3rd base. Stealing of home is
not allowed under any circumstance. All runs must be batted or walked
in.
-
Two runners may
not occupy the same base. The second base runner is the illegal runner
and may be tagged out.
-
No base runner may
return to a missed base after a following runner has scored. Runners
cannot pass each other.
-
A runner who
leaves the field of play cannot return to tag a missed base.
-
The requirement to
tag each base in reverse order applies when the ball is in play and the
runner must return to retag a base if a fly ball is caught.
-
A runner must
touch each base in order. If a runner fails to touch a base and is
noticed by the umpire, the runner will be declared out, without the need
of an appeal.
-
Runners must
return to the last base, if the ball is in the defensive player’s
possession in the mound area, and the runner is less than 2/3rd
of the way to the next base. (Umpire’s decision)
-
To score, the
runner must tag home plate before play is stopped.
-
A runner may over
run first, at no risk, as long as the base runner makes no attempt
towards 2nd base.
-
Unless forced, a
base runner shall not advance to the next base if there is another
runner occupying that base.
-
If a runner leaves
the base before a fly ball is caught, the runner must return and re-tag
the base before advancing. If the umpire determines the runner did not
re-tag the base or if the runner left the base before the ball was
caught, the umpire shall call the runner out. An appeal is not required.
-
If a fly ball is
caught, fair or foul, runners may advance at their own risk, after
tagging up.
-
A runner shall
stay within 3 feet of the base line, except when yielding for a
defensive player making a play on the ball.
-
A runner may not
pass a preceding runner.
-
A runner is
awarded 1 base if a ball is over thrown into unplayable territory.
League Rule
-
An overthrown ball
is in play unless the ball hits the bench area or goes beyond the fenced
area.
-
A defensive player
without the ball, blocking a runner’s path to a base, is an obstruction.
The runner is awarded a minimum of 1 base.
Runner is safe
when:
-
A runner is tagged
by a ball, which is being juggled or dropped
-
A fielder without
the ball blocks the base line in the runner’s path, unless that fielder
is actually fielding the ball.
-
The runner is
struck by a batted ball while standing on base.
-
A base is awarded
to a batter
Runner is out when:
-
The runner is
tagged by the ball while off base.
-
The defensive
player with the ball tags a base, which a runner is forced to advance
-
The runner goes 3
feet out of the base line to avoid a tag
-
The runner passes
the preceding runner
-
The runner leaves
the base before the ball is hit. One team warning will be given.
-
The ball is thrown
to a base and base is tagged, which the runner left before a fly ball
was caught
-
The ball is thrown
to a base and base is tagged, which the runner failed to touch while the
ball was still in play.
-
The runner is
struck by a batted ball, which has not passed an infielder, other than
the pitcher
-
If a coach or
another player assists a runner by touching them
-
If a runner does
not slide, they must avoid contact with the defensive player or be
called out.
Pitching
-
A pitcher cannot
pitch more than 3 consecutive innings in any game.
-
Each team must
pitch a 9 year old a minimum of 5 consecutive batters or one inning each
game, prior to the 5th inning.
-
Any pitcher
hitting 2 batters during one inning or 3 per game must be removed from
the mound.
-
Once a pitcher is
removed from the mound, he may return at any other position, but cannot
return to the mound in that game.
-
If a manager goes
to the mound twice in one inning or a third time during the pitcher’s
stay on the mound, the pitcher must be removed.
-
One (1) pitch
thrown constitutes an inning pitched. (Does not apply to 9 year old
pitching rule)
-
A pitcher shall
have 5 pitches between innings. A new or relief pitcher will receive 8
pitches.
-
The ball is live
at all times while in the pitcher’s hands unless time out has been
called by the umpire.
-
Drop 3rd
strike is considered an out.
-
A pitcher cannot
wear anything white or light gray, such as a sweatshirt, jacket, etc.,
while on the mound.
-
No balk rule-pitcher
must pitch off rubber
-
If a pitched ball
touches the ground before crossing the plate, it shall be called a
“ball”, unless a batter swings and misses, then it shall be called a
strike. If a batter swings and connects, then the batted ball will be
live and all rules governing a live ball shall apply.
Equipment
Required to Play
-
A comfortable pair
of baseball rubber spiked shoes- This helps the players to grab
the field during running and turning. It also helps to avoid injuries.
(Metal spikes are not allowed.)
-
A Protective Cup,
to avoid serious injury- Children not wearing a cup will be
unable to play.
Other Recommended
Equipment
-
Batting Glove -
This avoids sting from the bat on an inside pitch. Some children also
like to wear it under their mitt for catching. Right-handed players
typically wear their mitt and batting glove on their left hand.
Left-handed players on their right.
-
A good quality
Mitt - This will allow the children to catch better and build
confidence. Glove oil is suggested to help break-in brand new mitts.
Managers and coaches
will be evaluating umpires. Umpires will be evaluating Managers and Coaches.
Umpires will be reporting to the Chief Umpire and Managers will report to
their respective League Coordinator or Vice President.
The Managers and
Coaches cannot teach the children everything they need to know about
baseball in the few short hours they have during practices and games. We ask
that the children practice daily with their parents and siblings. This can
only make your family stronger and help your relationship with your family
to grow.
Each manager can
either organize himself or appoint a team Mom or Dad to organize a snack
schedule. Typically, after each game, one of the player’s families will
bring a snack and a drink for all the players on the team. The kids enjoy
this after their hard work, and look forward to it. However, this is not
mandatory.
Last and Most
Important
The Managers, Coaches
and Spectators should try to remain cordial to each other and set an example
for the children. None of us are perfect and we can expect a number of
mistakes resulting in bad calls. This is not just about baseball. It is
about respect for one another, setting a good example for the children and
teamwork. Let’s all do our best to get along with one another and teach
these children, not only the fundamentals of baseball, but the more
important qualities required in life, and most importantly, LET THEM HAVE
FUN!
Back
to the Top
West Suburban
Baseball League
Updated:
02/25/2009
Printable:
Adobe PDF

Bensenville
(Bronco)
Itasca
(Bronco)
Wood Dale (Majors)
Glenside (Majors)
-
Diamond Dimensions 70
feet
-
Pitchers Plate 48
feet
-
Game Length 7 innings
General Rules
-
Line-ups exchanged 10
minutes prior to start time.
-
There will be no
penalty for line-up scratches due to illness, injury or other absence.
-
Home team to supply
two game balls.
-
Unless otherwise
noted, all games begin at 6:00 P.M.
-
Games on lighted
fields -- TBA
-
Forfeit time is 20
minutes after the scheduled start time
-
No full inning can
be started later than 8:00 P.M. You can finish an inning, but you cannot
start a new inning (8:15 P.M. after Memorial Day).
-
All games, when
possible, should be 7 innings.
-
Time limits or
weather conditions may shorten the length of a game.
-
Two-hour time
limit, when later game to be played on that field. No full inning may
begin after the two-hour time limit (Umpire must call “Start Time” at
the beginning of the game).
-
Games may exceed
the two-hour time limit or the 8:00 p.m. deadline provided there is no
subsequent game to be played on that field and there is adequate
lighting.
-
5 innings is a
complete game (4 ½ innings if the home team is winning). A game called
after 5 complete innings (4 ½ innings if the home team is winning),
will not be replayed or continued unless the game is tied. Games
stopped prior to 5 innings (4 ½ innings if the home team is winning)
being completed will be restarted at the exact spot where the game left
off. Umpires judgment shall be used to suspend the game. Games cannot
end in a tie. Rain-shortened games, with less than 4 complete
innings, will be played from the point the game was discontinued.
Official Little League
Rules Apply
Supplemented by the following rules:
-
All players must wear
their complete uniform: jersey, pants and cap. A protective cup is also
a requirement to play. Any outerwear such as sweatshirts or jackets must
be worn under the team jersey. A pitcher cannot pitch while
wearing anything white or light gray, such as a sweatshirt or jacket.
Players are not to wear jewelry of any kind. All catchers are required
to wear all protective gear including a helmet with a mask and must use
a catcher’s glove.
-
Metal spikes are not
allowed. Rubber spikes or gym shoes only.
-
Managers/Coaches will
examine the field after rain to determine whether the game will be
played or not. It is the managers/coaches responsibility to make their
players aware of any schedule changes or cancellation dates. The Manager
must schedule all make-up games through the league coordinator.
-
Each team must
field nine players, (a game may start with 8 players, however, if at
anytime during the game a team has less than 8 eligible players, that
team must “forfeit” the game. Defensive players must be stationed
anywhere in fair territory with the exception of the pitcher and the
catcher, who must be in their respective positions. A maximum of six
players makes up the infield. Pitcher, catcher, 1st base, 2nd base, 3rd
base and shortstop. All the other defensive players shall be positioned
in the outfield area.
-
The home team will
occupy the third base line dugout. The home team will be responsible for
preparing the field prior to game time. They will also have
responsibility for cleaning up the field, putting all equipment into the
proper storage containers and making sure the container is properly
locked up. Each team will be responsible for cleaning their dugout.
-
If there is any
conduct detrimental to the welfare of the league or the children, the
umpire shall issue one warning to the person or persons whose conduct is
in question. If the first warning does not resolve the problem, the
umpire shall stop the game and have the person or persons ejected from
the park. Any person ejected from the park for this reason will not be
allowed back on the fields for the remainder of the season.
-
Any player or
coach ejected from a game for unsportsmanlike conduct or language must
leave the park. For any player ejected, the player’s position in the
batting order will be an “out”. Coaches must leave the field
immediately; players with their parents – if a child’s parents are not
at the game, the player may sit on the bench, but will not be permitted
to play. (No child shall leave the park unless accompanied by a
parent, guardian, or coach). The player and/or coach will not be
eligible to play or coach the next game.
-
The slaughter rule
will be in effect. If a team is winning by 12 runs after 5
innings (4 ½ if the home team is ahead), or a team is winning by 10 runs
after 6 innings (5 ½ if the home team is ahead), the game will be
considered complete and called by the umpire.
-
Infield-fly rule
will be in effect.
The Umpire calls
“infield-fly” and the batter is out. Runners may advance at their own
risk, but must tag-up if the ball is caught.
-
The “must slide”
rule will be enforced!
If the defensive player has control of the ball, the runner must slide.
If the runner does not slide, the umpire may call the runner out.
Keeping in mind, the NO CONTACT rule will also apply. The
runner should avoid contact with any defensive player. If a defensive
player intentionally blocks the base line, and the umpire sees it, he
may reward the runner the base.
-
No member of the
batting team shall interfere with a fielding attempting to catch a fair
or foul ball, or the batter can be called out.
-
Runners hit by a
batted ball before the ball has passed an infielder, other than the
pitcher, will be called out.
-
A pitcher can pitch a
maximum of four innings per game.
-
An eleven-year-old
(first year Bronco player only) must pitch in every game, within the
first 5 innings,
to a minimum of five batters, or three outs. No exceptions!
(A
player who turns 12 prior to August 1st of the current year
may not pitch as an 11 year-old)
-
Every player will
play in the field (continuous batting order) for a minimum of 3 innings
in a 7-inning game – unless there is an injury or other issues, a player
can not sit out for more than 2 innings in a row. (A minimum of 2
innings in the field if the game is less than 7 innings.)
-
If a player must
leave prior to the end of the game, due to injury, illness or other
commitment, there will be no penalty to his team. The player's spot in
the batting order is skipped. Exceptions: a player is ejected from the
game or if the team has less than 9 batters – in which case the team
will be forced to take an out. Players who arrive late, and miss their
spot in the order, will be placed at the bottom of the order. This will
also alleviate the minimum field play requirement.
-
If a team refuses to
reschedule a game more than two times in a season, the game will be
forfeited.
-
A team that is unable
to field eight players shall forfeit the game, but a practice game will
still be played for the benefit of the players who show up.
-
Foul territory is
that outside of the foul lines. Note: The foul lines are in fair
territory.
Bats
-
All bats must be
stamped or marked “Official Little League” for lengths above 27 inches
or longer, in length and no more than 2-3/4 inches in diameter.
All bats provided by the association are correct. No wood bats.
Use of an illegal bat will result in the batter being called out with no
warning. Runners may not advance. A second offense will result in a
forfeiture of the game. It is the responsibility of the manager to check
all bats before the game and remove any illegal bats. At the beginning
of the game, the umpire may check the bats for damaged or illegal bats
and any so found will have to be removed from the game.
-
Only the team at bat
may have coaches on the outside of the 1st and 3rd
base foul lines and may assist the runners, but are not allowed to touch
them.
Protests
-
It is the
responsibility of the managers to assist our umpires. Managers must work
out those decisions that are grossly mistaken in a respectable manner.
Only Head Coaches (Managers) are allowed to discuss rule disputes
with the umpires. Coaches shall be obligated to inform the umpire of the
correct rule.
-
In the event a
Coach wish to protest a ruling (judgment calls may not be protested),
the coach must inform the opposing coach and umpire of his intention to
appeal prior to the end of the game. The appeal, in writing, along with
an appeal fee of $25.00, must be submitted to the league coordinator
within 48 hours of the completion of the game. The appeal fee will only
be refunded if the protest is upheld.
Fair Ball
-
A batted ball becomes
fair or foul by its position when it is touched, when it settles, or
when it passes 1st or 3rd bases.
-
Home base is fair
territory.
-
A batted ground or
bouncing ball that goes over the base or over fair ground as it passes 1st
or 3rd is a fair ball.
-
A fly or bouncing
ball is a judged fair or foul by the position of the ball at the time it
is touched, and not by the location of the fielder.
Batting
-
League Rule- All
players will bat in a continuous batting order. Batters batting out of
turn can be called out. Only nine players play the field, but all
players will bat in continuous order.
-
All batters and base
runners must wear their batting helmet, from the time they leave the
dugout to the point they re-enter it. There will be one team warning for
a batter or base runner that deliberately removes a helmet while the
ball is in play. Upon second offense, the batter/base runner will be
called out.
-
Bunting is allowed.
-
No fake bunt and
swing away. Batter will be called out, runners may not advance.
-
A ½ inning is 3 outs.
-
Each team will
receive one (1) warning for players throwing the bat. After one warning,
any batter throwing the bat will be called out.
-
Drop 3rd
Strike. If
the catcher drops the 3rd strike with first base unoccupied,
the ball is live and the batter may try to advance to first base.
First base will only be considered “un-occupied” if there is not runner
at first base when the pitch is delivered. (If there are two outs, first
base may be occupied.)
-
Step-out rule will be
in effect. The batter will be given one warning. If the batter continues
to step out of the batters box without signaling to the umpire for
time-out, he may be called for a strike.
-
A batter becomes a
base runner if a fair ball is hit, the batter is walked, catcher
interferes with the batter’s swing, batter advances on a dropped third
strike or if a pitched ball hits the batter.
-
A foul ball rising
above the batters and caught by the catcher is an out. A foul ball
caught directly off the bat, but not over the batters head is a foul tip
and counts as a strike. A caught foul tip on a 3rd strike is
an out. A foul tip on the 3rd strike is not an out unless
caught.
The batter is out
if:
-
Any fair ball is
caught.
-
A batter hits a fair
ball while stepping completely out of the batters box or stepping on
home plate(the ball is dead and runners may not advance)
-
If a member of the
team at bat interferes with a fielder attempting to catch a fair ball
-
If a batter throws a
bat and a team warning has already been issued. (Runners may not
advance)
-
A foul ball that
rises above the batter's head, and remains within the field of play, is
caught
-
A batter is found
using an illegal bat
Substitutions
-
A player who arrives
late may enter the game in the middle of an inning. Player must be
placed at the end of the batting lineup. A player who arrives
after the 3rd inning will not be allowed to play.
-
Free substitution is
allowed (except otherwise noted). To count as an inning in the field,
the team at bat must complete their full batting cycle for that half
inning. (Exception: Pitchers)
Call-ups
-
In the event a
team has less than ten players available for a game, that team may call
up younger players from their towns “Mustang (9-10)” division.
Restrictions as follows:
1.
Call-ups must be registered, in-house players in that town and wear
their own team’s uniform.
2.
Managers may only bring enough call-up players to fill a roster to 10
players (3 max call-up players per team).
3.
Call-up players must bat at the end of the line-up (regular rostered
players must bat prior to the call-up players--exceptions: late arrivals)
4.
The Call-up players may not pitch or catch.
5.
A call-up player may not play more innings defensively than any
rostered player.
Base Running
-
Lead offs are
allowed.
-
Courtesy Runner:
An injured base runner may be replaced with the last player to make an
out. Also, after two (2) outs in the inning, a catcher may have a
courtesy runner.
-
Stealing is allowed
of 2nd, 3rd, and home plate.
-
Two runners may not
occupy the same base. The second base runner is the illegal runner and
may be tagged out.
-
No base runner may
return to a missed base after a following runner has scored. Runners
cannot pass each other.
-
A runner who leaves
the field of play cannot return to tag a missed base.
-
The requirement to
tag each base in reverse order applies when the ball is in play and the
runner must return to retag a base if a fly ball is caught.
-
A runner must touch
each base in order. If a runner fails to touch a base and is noticed by
the umpire, the runner will be declared out, without the need of an
appeal.
-
Runners must return
to the last base, if the ball is in the defensive player’s possession in
the mound area, and the runner is less than 2/3rd of the way
to the next base. (Umpire’s decision)
-
To score, the runner
must tag home plate before play is stopped.
-
A runner may over run
first, at no risk, as long as the base runner makes no attempt towards 2nd
base.
-
Unless forced, a base
runner shall not advance to the next base if there is another runner
occupying that base.
-
If a runner leaves
the base before a fly ball is caught, the runner must return and re-tag
the base before advancing. If the umpire determines the runner did not
re-tag the base or if the runner left the base before the ball was
caught, the umpire shall call the runner out. An appeal is not required.
-
If a fly ball is
caught, fair or foul, runners may advance at their own risk, after
tagging up.
-
A runner shall stay
within 3 feet of the base line, except when yielding for a defensive
player making a play on the ball.
-
A runner may not pass
a preceding runner.
-
A runner is awarded 1
base if a ball is over thrown into unplayable territory. League Rule
-
An overthrown ball is
in play unless the ball hits the bench area or goes beyond the fenced
area.
-
A defensive player
without the ball, blocking a runner’s path to a base, is an obstruction.
The runner is awarded a minimum of 1 base.
Runner is safe
when:
-
A runner is tagged by
a ball, which is being juggled or dropped
-
A fielder without the
ball blocks the base line in the runner’s path, unless that fielder is
actually fielding the ball.
-
The runner is struck
by a batted ball while standing on base.
-
A base is awarded to
a batter
Runner is out
when:
-
The runner is tagged
by the ball while off base.
-
The defensive player
with the ball tags a base, which a runner is forced to advance
-
The runner goes 3
feet out of the base line to avoid a tag
-
The runner passes the
preceding runner
-
The ball is thrown to
a base and base is tagged, which the runner left before a fly ball was
caught
-
The ball is thrown to
a base and base is tagged, which the runner failed to touch while the
ball was still in play.
-
The runner is struck
by a batted ball, which has not passed an infielder, other than the
pitcher
-
If a coach or another
player assists a runner by touching them
-
If a runner does not
slide, they must avoid contact with the defensive player or be called
out.
Pitching
-
A pitcher cannot
pitch more than 4 consecutive innings in any game.
-
Each team must pitch
an 11 year old a minimum of 5 consecutive batters or one inning each
game, prior to the 6th inning.
-
Any pitcher hitting 2
batters during one inning or 3 per game must be removed from the mound.
-
Once a pitcher is
removed from the mound, he may return at any other position, but cannot
return to the mound in that game.
-
If a manager goes to
the mound twice in one inning or a third time during the pitcher’s stay
on the mound, the pitcher must be removed.
-
One (1) pitch thrown
constitutes an inning pitched. (Does not apply to 11 year old pitching
rule)
-
No intentional walks
allowed.
-
A pitcher shall have
5 pitches between innings. A new or relief pitcher will receive 8
pitches.
-
The ball is live at
all times while in the pitcher’s hands unless time out has been called
by the umpire.
-
Drop 3rd
strike rule is in effect.
-
A pitcher cannot wear
anything white or light gray, such as a sweatshirt, jacket, etc., while
on the mound.
-
Balk rule
- is in effect
when a pitcher is in contact with the pitching rubber.
-
Each pitcher will
receive one warning if he balks. Runners may not advance on the warning.
-
If a pitched ball
touches the ground before crossing the plate, it shall be called a
“ball”, unless a batter swings and misses, then it shall be called a
strike. If a batter swings and connects, then the batted ball will be
live and all rules governing a live ball shall apply.
Equipment
Required to Play
-
A comfortable pair
of baseball rubber spiked shoes -
This helps the
players to grab the field during running and turning. It also helps to
avoid injuries. (Metal spikes are not allowed.)
-
A Protective Cup,
to avoid serious injury -
Children not wearing a cup will be unable to play.
Recommended
Equipment
-
Batting Glove-
This avoids sting from the bat on an inside pitch. Some children also
like to wear it under their mitt for catching. Right-handed players
typically wear their mitt and batting glove on their left hand.
Left-handed players on their right.
-
A good quality
Mitt-
This will allow the children to catch better and build confidence.
Glove oil is suggested to help break-in brand new mitts.
Last And Most Important
Managers and coaches will
be evaluating umpires. Umpires will be evaluating Managers and Coaches.
Umpires will be reporting to the Chief Umpire and Managers will report to
their respective League Coordinator or Vice President.
The Managers and Coaches
cannot teach the children everything they need to know about baseball in the
few short hours they have during practices and games. We ask that the
children practice daily with their parents and siblings. This can only make
your family stronger and help your relationship with your family to grow.
Each manager can either
organize himself or appoint a team Mom or Dad to organize a snack schedule.
Typically, after each game, one of the player’s family will bring a snack
and a drink for all the players on the team. The kids enjoy this after their
hard work, and look forward to it. However, this is not mandatory.
Last and Most
Important-The Managers, Coaches and Spectators should try to remain cordial
to each other and set an example for the children. None of us are perfect
and we can expect a number of mistakes resulting in bad calls. This is not
just about baseball. It is about respect for one another, setting a good
example for the children and teamwork. Let’s all do our best to get along
with one another and teach these children, not only the fundamentals of
baseball, but the more important qualities required in life, and most
importantly, LET THEM HAVE FUN!
Back
to the Top
ROSEDALE LEAGUE RULES
2008 SEASON
Printable:
Adobe
PDF

STATEMENT
The National Federation of State High School
Association's Rule Book will be the source of
regulations governing play. However, these special rules
override those rules when/if there
is a conflict of rules.
I. LEAGUE
STRUCTURE
A.
The league has one (1) division
1.
"A" (Single A) Division
2.
NO "AA" ( Double A ) Division Allowed
B.
VOTING RIGHTS: Each
commissioner/contact representing his or her community/
team organization has one vote. The period for determining
voting rights runs from
1Nov.
Preseason to 1Nov. Post-season.
However, a new organization joining the
league can be
awarded voting right by the majority vote of commissioners
present,
and voting at an announced meeting. The league coordinator
shall call and conduct
all meetings, but can vote only to break a
deadlock.
C.
In order to deter
anyone from 'loading' a team in the A Division, you must run
your
draft to split up the talent of your players equally as
possible. The commissioners
can vote to censure a team(s) from post season championship
play. Teams should
be chosen to
play at their highest level of completion play. Teams should
be chosen
to play at their
level of competition. On issues of review, the Commissioner
of the
team in
question will not be notified until after a decision has
been rendered by the
league.
D. Any towns or organizations may request
member status prior to the deadline set for
town/team registration. These town/organizations must attend
an official meeting
(one in which majority of members are present) and petition
for membership.
Membership will be granted with a majority
vote as stated in "B" above.
II. EQUIPMENT
A.
Wood baseball bats and
aluminum baseball bats will be permitted. High composite
bats allowed (coaches discretion). Steel
cleats will be permitted.
B.
The "home" team will
supply, at least 3 new balls for each game. In addition,
they
will have 2 new balls available for mandatory
use after 7:45pm unless it is a lighted
field. The umpire may request the balls earlier.
C. Bases are 80 feet apart. The pitcher's
mound will be placed 54 feet from home
plate.
(Home team is responsible for this).
D.
The pitching rubber (plate) will be major
league size-NO little league size.
III.
TEAM ROSTERS
A.
All teams must have a minimum of 11 players on their rosters
(unless approved
by the League Coordinator).
B.
Team rosters and league
fees must be turned into the League Coordinator by,
MARCH 31st. The League Coordinator shall distribute to all
Commissioners the
compiled roster
lists. Each team Manager must receive rosters of all teams,
within
their respective divisions. prior to the first regularly
scheduled game. This will be
done at the annual managers meeting in
April. All rosters will include player’s number and
player’s uniform must have their number prominently
displayed.
C.
No player in the
Rosedale League may be rostered on more than one team within
the league.
D.
Rosedale League is
generally for 13 and 14 year olds. No player reaching his or
her fifteenth
(15) birthday prior to, August 1, of the current season is
eligible to play
in the league. Exceptions on a case by case basis. Any
15-year old player allowed
in the league may NOT pitch in any game
(regular season or playoffs).
E.
Rosters may be changed
or amended up to the first scheduled game. After the first
game, rosters can be amended only due to
injury. Changes must be turned into
coordinator to be official.
IV.
SCHEDULES & SCHEDULE CHANGES
A.
All managers will be
provided a schedule for the season as soon as possible,
prior
to the start of
the season. They shall also have the names and phone numbers
of all
the team Managers within their respective
division. In addition, any special phone
numbers for advice on field conditions will be provided, as
applicable.
B.
All Games will be played on their schedule date with the
following exceptions:
•
Inclement weather
•
Unplayable field
•
School or Religious conflict
Further it is the responsibility of the team
Manager requesting a reschedule, usually
the "home" team to notify the other manager
by 1 ½ hours prior to game.
C. In the event of a
cancellation, the opposing team Managers have 72 hours to
agree
upon a new date. If the opposing team
managers can not agree upon a date within
72 hours, the League Coordinator WILL intercede and
reschedule the game
according to the following guidelines:
•
The earliest available date with no other
game conflict
•
No team shall be required to play more than 4
games in a week
•
Any team that does not cooperate with the
coordinator in this effort will receive a loss for that
game.
V.
RULES OF PLAY
A.
The first games on
weekdays are all scheduled no earlier than 5:45pm, and allow
a
minimum playing
time of 2 hours. Start time of night games are to be
determined
by "home" team,
and noted on the schedule. Any team not complete and ready
to
play 15 minutes after start time shall
forfeit the game, traffic problems accepted,
which affords an additional 15 minute grace period.
B.
The visiting team will have field rights for 15 minutes
prior to game time.
C.
To insure safety,
before June 1, a new inning shall not begin after 8:00pm
unless
play is on a lighted field, then 10:30pm, respectively. Also
no game should begin
after 8pm. The score of the last completed inning will be
the final score, provided
that 5 innings,
41/2 innings if home team is ahead, have been completed.
Otherwise, the game is considered incomplete,
and shall be continued from the
last completed inning, unless playing on a lighted field.
D.
Players can move up a
division (from Major to Single "A" to Double "A") to fill
in,
but no player
may play down a division. Any player filling in must play
the minimum
number of innings required. Further, players filling in must
be rostered players within
the respective "house" or "organization"
leagues. Teams may only call up a player if they will have
9 or less rostered players to start the game.
E.
A Manager having
rostered players on the bench unable to play for health or
for
disciplinary
reasons, must advise opposing Manager prior to the start of
the game.
Further, any non-rostered player brought up
to substitute CAN NOT PITCH.
F.
At the "A" (Single A)
level, a player may not pitch more than three (3) innings
per
game. One (1) pitch = One (1) inning. (You may use as many
14 year old pitchers
as you want, but each one may only pitch a maximum of three
(3) innings in a
game.)
G.
Players must play two
(2) full defensive innings. Each player must bat once,
unless
the game goes but 6 1/2 innings, and the player is on the
home team. There will be
a continuous batting order and free
substitution will be allowed. A pitcher,
once withdrawn, may NOT under any circumstances re-enter as
a pitcher.
H. Umpires will afford the pitcher a single
warning per pitcher up to three (3)
pitchers
before the balk rule is enforced. Further, the Umpire will
explain to the pitcher the
reason for the warning.
I. Pitchers may pitch a maximum of 12
innings per calendar week. The calendar
week runs from Sunday through Saturday. Pitching changes
must be announced
to the opposing team prior to the change.
All Managers are required to have available their complete
scorebook at each game, as support of pitching records, if
challenged. Finally, one (1) pitch = one (1) inning
pitched.
J. Managers, coaches, player fans may
not harass or heckle any player during play.
K. Only Managers may discuss an Umpire
call or decision after timeout has been
called.
L. Home team shall occupy the third base
dugout.
M. The umpire shall call an immediate
"timeout" in the event of an apparent serious
injury (i.e., hard collision, or injury to the face and
head). If, in the umpire's decision,
a player was attempting to advance to the
next base when "timeout" was called, the player may advance
to that base.
N. SLAUGHTER RULE: At the end of 5
complete innings (4 1/2 innings, if the "home" team is
ahead), and the difference in score is 10+ runs, then the
game is declared over and complete.
O. All managers must submit a LINE-UP
card to the opposing manager before the
game starts. This card must include all players. This is an
official line-up and cannot
be added to once given to the opposing manager -
unless agreed upon by both
managers.
P. In Single "A" division, a team must
start a game with at least 8 players and finish
with at least 8 players. Failure to do so
will result in a forfeit!
Q. There will be no fake bunting. Once a
batter shows intent to bunt, he may not take a swing.
Batter must continue with the bunt or may pull back and take
the pitch. Consequence of this rule will be a dead ball
out. Batter will be called out and the runners may not
advance.
R. If a player arrives late for a game, he
is to be inserted into the lineup at the end of the batting
order. If a player is injured during a game, he may be
removed from the lineup without penalty. Once removed from
the lineup, he may not return to the game. If the team
wishes for an injured player to remain in the lineup and he
cannot go to bat in order, the team will be charged an out
for each time the player is supposed to bat. It is the
responsibility of the manager to notify the opposing manager
of any line-up changes (such as late show-ups or players
pulled for injury) as discussed above.
VI. CONDUCT
A.
Umpire judgment calls are final.
B.
FIGHTING at the game
site between anyone will not be tolerated. Managers are
responsible for
their players, coaches and fans. Penalty for any violation
of this
sort will be determined by the commissioners not involved,
or by the League
Coordinator as they designate.
C.
HOUSEKEEPING...........
All visiting teams are responsible to police (clean up)
their
dug out, and bleacher area after each game.
Please, demonstrate good
sportsmanship, as well as, good manners.
VII. PROTESTS
NONE!
Allowed for Umpire judgment calls, rules violations will be
considered by all
commissioners not involved in the incident, but the League
Coordinator must be
advised verbally within 48 hours, and in writing within 5
days. A protest fee of $25
per incident is required at the time of the protest. If
protest is upheld, then the
protest money will be refunded.
VIII. UMPIRE REQUIREMENTS
A.
ALL Umpires must be 18 years of age, or patched by April
1st, of the current season.
B.
The home team shall
provide, a minimum, of 1 patched umpire per game.
C.
In the event that an
Umpire does not arrive within 15 minutes of the scheduled
start time, the visiting manager may designate an umpire of
their choosing, and
not be subject
to challenge by the home team Manager, provided they meet
the
criteria of
paragraph A. The designated umpire may officiate from behind
the
plate, only with proper equipment. Otherwise, they must
officiate from behind the
pitchers mound.
The home team shall pay the designated umpire
$20.00 minimum,
if the regular umpire(s) shows up with proper equipment,
they will assume the duty
for the remainder of the game. No manager or coach from
either opposing team
shall serve as an umpire.
IX.
GAME RESULTS & FINAL STANDINGS
A.
The winning team of each game must report the following
information: game number, winning team name, losing team
name and score. This information is to be e-mailed to the
designated league scorekeeper and to the league coordinator
within 48 hours of the completion of the game by the winning
team. If this is not done than each team will receive a
half game win – half game loss in the standings. Also, it
is required that each team manager and the umpire sign the
scorebooks of the opposing teams to certify the result of
the game. It is the responsibility of the home team to
notify the league of any game cancellations, unfinished
games or tie games.
B.
TROPHIES: Team trophies
will be awarded to the 1st, 2nd and 3rd place
teams of
the playoffs.
These will be presented to the commissioners after the
regular season
is completed.
C.
The opposing team with
the best record will have HOME field advantage for all
playoff games.
Patched
independent umpires will be provided for ALL playoff games
by Rosedale. The
cost is to be shared equally by all teams participating in
the
season.
D.
TIE BREAKERS
•
First - Team with the best record
•
Second - Team with the best record in head to
head competition.
•
Third - Fewest runs allowed between teams in
contention for the seed
•
Fourth - Run differential
•
Fifth - Most runs scored
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